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author | Eric Anholt <[email protected]> | 2014-10-15 16:16:09 +0100 |
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committer | Eric Anholt <[email protected]> | 2014-10-15 18:12:03 +0100 |
commit | 57de9bbb632ed7639d07d37965dcee5a1fe3bf30 (patch) | |
tree | 7f441f00a62ae1e973e18aa84baf22cede2531da /src/glsl/lower_discard_flow.cpp | |
parent | 201d4c0b2a6f7f0c1d59c4fd5cce4916fc48a2d2 (diff) |
vc4: Fix the uniform debug output.
I dropped the shader index when moving to the compiled shader struct, but
didn't update the format string here.
Diffstat (limited to 'src/glsl/lower_discard_flow.cpp')
0 files changed, 0 insertions, 0 deletions