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author | Matt Turner <[email protected]> | 2014-10-17 20:32:58 -0700 |
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committer | Matt Turner <[email protected]> | 2014-10-29 21:35:46 -0700 |
commit | d056863b3c535aeebfe5fcfc9468eb33a06ddb60 (patch) | |
tree | 9718584e114426560451e5d0c075412775d83353 /src/glsl/lower_discard_flow.cpp | |
parent | 26122e09a304061e46690e1b9da2e36a527b3e2e (diff) |
glsl: Drop constant 0.0 components from dot products.
Helps a small number of vertex shaders in the games Dungeon Defenders
and Shank, as well as an internal benchmark.
instructions in affected programs: 2801 -> 2719 (-2.93%)
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/lower_discard_flow.cpp')
0 files changed, 0 insertions, 0 deletions