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authorMarek Olšák <[email protected]>2012-08-09 17:17:18 +0200
committerMarek Olšák <[email protected]>2012-08-15 19:20:58 +0200
commit94b634eca0e2bd32d4b5bd92d06d510eae8a5625 (patch)
treecc9defa420159e913f68b8e2cb3e9c50b3c303e7 /src/glsl/lower_discard.cpp
parent6d3ad2dd2ba3ccdd211dbc618404519930631be2 (diff)
r600g: implement MSAA depth-stencil decompression and resolve
and integer textures, which are resolved the same as depth, I think.
Diffstat (limited to 'src/glsl/lower_discard.cpp')
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