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authorTapani Pälli <[email protected]>2013-12-12 13:51:01 +0200
committerTapani Pälli <[email protected]>2013-12-12 17:28:08 +0200
commit33ee2c67c0a4e8f2fefbf37dacabd14918060af5 (patch)
tree4432c7acd7722bb635e1f34074278d669a0b74da /src/glsl/lower_clip_distance.cpp
parentc1d3080ee86cd3d914712ffe0bb533c5d6a6b271 (diff)
glsl: move variables in to ir_variable::data, part I
This patch moves following bitfields in to the data structure: used, assigned, how_declared, mode, interpolation, origin_upper_left, pixel_center_integer Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/lower_clip_distance.cpp')
-rw-r--r--src/glsl/lower_clip_distance.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/glsl/lower_clip_distance.cpp b/src/glsl/lower_clip_distance.cpp
index 04fa6d4108a..33e480bc110 100644
--- a/src/glsl/lower_clip_distance.cpp
+++ b/src/glsl/lower_clip_distance.cpp
@@ -141,7 +141,7 @@ lower_clip_distance_visitor::visit(ir_variable *ir)
ir->replace_with(this->new_clip_distance_1d_var);
} else {
/* 2D gl_ClipDistance (used for geometry input). */
- assert(ir->mode == ir_var_shader_in &&
+ assert(ir->data.mode == ir_var_shader_in &&
this->shader_type == GL_GEOMETRY_SHADER_ARB);
if (this->old_clip_distance_2d_var)
return visit_continue;
@@ -500,8 +500,8 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir)
this->base_ir->insert_before(temp_clip_distance);
actual_param->replace_with(
new(ctx) ir_dereference_variable(temp_clip_distance));
- if (formal_param->mode == ir_var_function_in
- || formal_param->mode == ir_var_function_inout) {
+ if (formal_param->data.mode == ir_var_function_in
+ || formal_param->data.mode == ir_var_function_inout) {
/* Copy from gl_ClipDistance to the temporary before the call.
* Since we are going to insert this copy before the current
* instruction, we need to visit it afterwards to make sure it
@@ -513,8 +513,8 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir)
this->base_ir->insert_before(new_assignment);
this->visit_new_assignment(new_assignment);
}
- if (formal_param->mode == ir_var_function_out
- || formal_param->mode == ir_var_function_inout) {
+ if (formal_param->data.mode == ir_var_function_out
+ || formal_param->data.mode == ir_var_function_inout) {
/* Copy from the temporary to gl_ClipDistance after the call.
* Since visit_list_elements() has already decided which
* instruction it's going to visit next, we need to visit