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authorChia-I Wu <[email protected]>2011-08-18 10:28:29 +0800
committerChia-I Wu <[email protected]>2011-08-21 02:01:48 +0800
commit15418a850575b2a33132165605293ed835b4be53 (patch)
treedd3e75eda751421ac0029e5bedf65cbade38ace0 /src/glsl/loop_unroll.cpp
parent8e54c47a6163d437cc44bc1b6ea6e0cfa6d4e774 (diff)
st/egl: add android backend
Both HW and SW rendering are supported for Android. For SW rendering, we use the generic gralloc lock/unlock for mapping and unmapping color buffers (in winsys/android). For HW rendering, we need to know the real type of color buffers. This backend works with drm_gralloc, where a color buffer is backed by a GEM object.
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