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author | Chia-I Wu <[email protected]> | 2011-08-18 10:28:29 +0800 |
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committer | Chia-I Wu <[email protected]> | 2011-08-21 02:01:48 +0800 |
commit | 15418a850575b2a33132165605293ed835b4be53 (patch) | |
tree | dd3e75eda751421ac0029e5bedf65cbade38ace0 /src/glsl/loop_unroll.cpp | |
parent | 8e54c47a6163d437cc44bc1b6ea6e0cfa6d4e774 (diff) |
st/egl: add android backend
Both HW and SW rendering are supported for Android. For SW rendering,
we use the generic gralloc lock/unlock for mapping and unmapping color
buffers (in winsys/android).
For HW rendering, we need to know the real type of color buffers. This
backend works with drm_gralloc, where a color buffer is backed by a GEM
object.
Diffstat (limited to 'src/glsl/loop_unroll.cpp')
0 files changed, 0 insertions, 0 deletions