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authorKenneth Graunke <[email protected]>2014-04-08 19:58:36 -0700
committerKenneth Graunke <[email protected]>2014-04-11 17:41:39 -0700
commit8268a2f34783076043418a1043fde4572ea8b7b5 (patch)
treedb2f1ec4352d4860b4c7dfa1e192a740b6928c62 /src/glsl/loop_unroll.cpp
parentda22221aa365923e033a65c1fbe19ed27301d000 (diff)
glsl: Pass gl_shader_compiler_optimizations to unroll_loops().
Loop unrolling will need to know a few more options in the future. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/loop_unroll.cpp')
-rw-r--r--src/glsl/loop_unroll.cpp20
1 files changed, 13 insertions, 7 deletions
diff --git a/src/glsl/loop_unroll.cpp b/src/glsl/loop_unroll.cpp
index 789655ebd00..11680b31209 100644
--- a/src/glsl/loop_unroll.cpp
+++ b/src/glsl/loop_unroll.cpp
@@ -25,15 +25,18 @@
#include "loop_analysis.h"
#include "ir_hierarchical_visitor.h"
+#include "main/mtypes.h"
+
namespace {
class loop_unroll_visitor : public ir_hierarchical_visitor {
public:
- loop_unroll_visitor(loop_state *state, unsigned max_iterations)
+ loop_unroll_visitor(loop_state *state,
+ const struct gl_shader_compiler_options *options)
{
this->state = state;
this->progress = false;
- this->max_iterations = max_iterations;
+ this->options = options;
}
virtual ir_visitor_status visit_leave(ir_loop *ir);
@@ -45,7 +48,7 @@ public:
loop_state *state;
bool progress;
- unsigned max_iterations;
+ const struct gl_shader_compiler_options *options;
};
} /* anonymous namespace */
@@ -244,16 +247,18 @@ loop_unroll_visitor::visit_leave(ir_loop *ir)
iterations = ls->limiting_terminator->iterations;
+ const int max_iterations = options->MaxUnrollIterations;
+
/* Don't try to unroll loops that have zillions of iterations either.
*/
- if (iterations > (int) max_iterations)
+ if (iterations > max_iterations)
return visit_continue;
/* Don't try to unroll nested loops and loops with a huge body.
*/
loop_unroll_count count(&ir->body_instructions);
- if (count.fail || count.nodes * iterations > (int)max_iterations * 5)
+ if (count.fail || count.nodes * iterations > max_iterations * 5)
return visit_continue;
/* Note: the limiting terminator contributes 1 to ls->num_loop_jumps.
@@ -338,9 +343,10 @@ loop_unroll_visitor::visit_leave(ir_loop *ir)
bool
-unroll_loops(exec_list *instructions, loop_state *ls, unsigned max_iterations)
+unroll_loops(exec_list *instructions, loop_state *ls,
+ const struct gl_shader_compiler_options *options)
{
- loop_unroll_visitor v(ls, max_iterations);
+ loop_unroll_visitor v(ls, options);
v.run(instructions);