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author | Ian Romanick <[email protected]> | 2012-08-13 09:27:00 -0700 |
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committer | Ian Romanick <[email protected]> | 2012-08-14 14:39:33 -0700 |
commit | 342be8aa88819446220bba680d8e0b628078156f (patch) | |
tree | 0b89a33e4596c2a40d793ca9d18e794062e8b419 /src/glsl/loop_unroll.cpp | |
parent | 12249b9c96da730ea958976908e1bbb88bda9789 (diff) |
mesa: Add skeleton implementations of glInvalidate{Sub,}Framebuffer
These are part of GL_ARB_invalidate_subdata and OpenGL ES 3.0.
v2: Reject aux buffers in core context, and use _mesa_is_desktop_gl and
_mesa_is_gles3. Both suggested by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/loop_unroll.cpp')
0 files changed, 0 insertions, 0 deletions