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authorIan Romanick <[email protected]>2012-04-10 10:40:11 -0700
committerIan Romanick <[email protected]>2012-05-23 11:42:07 -0700
commitb610881317a7775a7ffe5f032099d8b2dc45eff0 (patch)
tree76bcf256e9998f96236488b940a642ddb35cab6f /src/glsl/loop_controls.cpp
parenta2e623054b5d8eafebc7499efe93e4bceae16ead (diff)
glsl: Initialize samplers to 0, propagate sampler values to the gl_program
The spec requires that samplers be initialized to 0. Since this differs from the 1-to-1 mapping of samplers to texture units assumed by ARB assembly shaders (and the gl_program structure), be sure to propagate this date from the gl_shader_program to the gl_program. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> CC: Vadim Girlin <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49088
Diffstat (limited to 'src/glsl/loop_controls.cpp')
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