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authorIan Romanick <[email protected]>2014-04-26 17:45:35 -0700
committerIan Romanick <[email protected]>2014-05-02 07:16:54 -0700
commit7016afe25d1c8ca652bd712ce130b135220530c5 (patch)
tree3923da738e0dbb732ff066948f8630002d5137fa /src/glsl/loop_controls.cpp
parent03488cd3b956a5afb46749a6e3894a664138eb47 (diff)
glsl: Remove varying "base" parameters
In February 2013 Paul unified the values used for shader stage outputs and shader stage inputs. See commits 8a076c5f0^..eed6baf76. Since that time, the location_base parameters are always VARYING_SLOT_VAR0. Instead of passing that around, just hard code it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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