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authorKenneth Graunke <[email protected]>2015-11-13 14:55:50 -0800
committerKenneth Graunke <[email protected]>2015-11-16 16:24:44 -0800
commit292df1940126f267418e656b9ec33eb3f06667b8 (patch)
tree33be942aa9341d5e868780bc463cb350f685d41d /src/glsl/loop_controls.cpp
parent5ee5dfddeafde2e2b89f86d2a59769a61ce5d6b2 (diff)
i965: Set MaxCombinedUniformBlocks properly.
Up until now, we've been letting core Mesa initialize it to 36 for us (which is presumably BRW_MAX_UBO (12) * (VS+GS+FS stages -> 3)). With compute and tessellation, we need to increase this. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/loop_controls.cpp')
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