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author | Brian Paul <[email protected]> | 2013-05-01 19:15:33 -0600 |
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committer | Brian Paul <[email protected]> | 2013-05-02 09:03:16 -0600 |
commit | 49993a1a9dc34b78ccd345b91087385917a40138 (patch) | |
tree | 5bcfe73f282e120f9652ffbe7ec53d58d9a3b008 /src/glsl/loop_controls.cpp | |
parent | 79679e258b7aa4b1dc672c03795d47456893f881 (diff) |
mesa: simplify dispatch for glDraw* functions
Remove all the glDraw* functions from the GLvertexformat structure.
The point of that dispatch struct is to handle all the functions which
dispatch differently depending on whether we're inside glBegin/End.
glDraw* are never allowed inside glBegin/End so we can remove those
entries.
This simplifies the code paths and gets rid of quite a bit of code.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/loop_controls.cpp')
0 files changed, 0 insertions, 0 deletions