diff options
author | Kenneth Graunke <[email protected]> | 2015-03-04 18:14:31 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-03-05 10:36:03 -0800 |
commit | aa0705c06c03d2b882ac7b185ed123bc8a10d716 (patch) | |
tree | c5cf900b7eb0e45c40363f4f2cdbac3fca949f8e /src/glsl/loop_controls.cpp | |
parent | 4ddd981e407f9e97fcbb862c241f1ce165616fd4 (diff) |
i965: Split Gen4-5 BlitFramebuffer code; prefer BLT over Meta.
A while back I switched intel_blit_framebuffer to prefer Meta over the
BLT. This meant that Gen8 platforms would start using the 3D engine
for blits, just like we do on Gen6-7.5.
However, I hadn't considered Gen4-5 when making that change. The BLT
engine appears to be substantially faster on 965GM than using Meta to
drive the 3D engine. This isn't too surprising: original Gen4 doesn't
support tile offsets (that came on G45), and the level/layer fields
don't work for cubemap rendering, so for inconvenient miplevel
alignments, we end up blitting or copying data to/from temporaries
in order to render to it. We may as well just use the blitter.
I chose to use the BLT on Gen4-5 because they use the same ring for
both 3D and BLT; Gen6+ splits it out.
Fixes regressions on 965GM due to botched tile offset code (we should
fix those properly as well, but they're longstanding bugs - for now,
put things back to the status quo).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89430
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Cc: "10.5" <[email protected]>
Diffstat (limited to 'src/glsl/loop_controls.cpp')
0 files changed, 0 insertions, 0 deletions