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authorMatt Turner <[email protected]>2012-01-28 22:08:39 -0500
committerMatt Turner <[email protected]>2012-01-30 21:09:57 -0500
commit82060adcde88eb57cc0a3b71d23f003f5637986f (patch)
treebaa625d053989eaa0aa86bcea48246b2abfeb96e /src/glsl/loop_controls.cpp
parent9947656168d09f9019600fccc42ca8e0de49b83a (diff)
glcpp-test: don't return failure if valgrind tests aren't run
Success was (tests-passed AND valgrind-tests-passed) but this meant that if the valgrind tests weren't run it would be considered a failure. The logic is now (tests-passed AND (!valgrind OR valgrind-tests-passed)) which lets us return success if the valgrind tests aren't run. Reviewed-by: Eric Anholt <[email protected]> Tested-by: Eric Anholt <[email protected]> Signed-off-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/loop_controls.cpp')
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