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author | Ian Romanick <[email protected]> | 2011-01-31 15:02:24 -0800 |
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committer | Ian Romanick <[email protected]> | 2011-01-31 15:32:56 -0800 |
commit | 14880a510a1a288df0778395097d5a52806abfb0 (patch) | |
tree | 275eb4aa6bd212329277fb36838408a61a3d28f8 /src/glsl/loop_analysis.h | |
parent | e5e34ab18eeaffa465094f6281dfe293b84376db (diff) |
glsl: Reject shader versions not supported by the implementation
Previously we'd happily compile GLSL 1.30 shaders on any driver. We'd
also happily compile GLSL 1.10 and 1.20 shaders in an ES2 context.
This has been a long standing FINISHME in the compiler.
NOTE: This is a candidate for the 7.9 and 7.10 branches
Diffstat (limited to 'src/glsl/loop_analysis.h')
0 files changed, 0 insertions, 0 deletions