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authorKenneth Graunke <[email protected]>2014-04-08 19:58:36 -0700
committerKenneth Graunke <[email protected]>2014-04-11 17:41:39 -0700
commit8268a2f34783076043418a1043fde4572ea8b7b5 (patch)
treedb2f1ec4352d4860b4c7dfa1e192a740b6928c62 /src/glsl/loop_analysis.h
parentda22221aa365923e033a65c1fbe19ed27301d000 (diff)
glsl: Pass gl_shader_compiler_optimizations to unroll_loops().
Loop unrolling will need to know a few more options in the future. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/loop_analysis.h')
-rw-r--r--src/glsl/loop_analysis.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/loop_analysis.h b/src/glsl/loop_analysis.h
index f841042f026..295dc797c09 100644
--- a/src/glsl/loop_analysis.h
+++ b/src/glsl/loop_analysis.h
@@ -53,7 +53,8 @@ set_loop_controls(exec_list *instructions, loop_state *ls);
extern bool
-unroll_loops(exec_list *instructions, loop_state *ls, unsigned max_iterations);
+unroll_loops(exec_list *instructions, loop_state *ls,
+ const struct gl_shader_compiler_options *options);
ir_rvalue *
find_initial_value(ir_loop *loop, ir_variable *var);