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authorRoland Scheidegger <[email protected]>2015-12-11 23:14:30 +0100
committerRoland Scheidegger <[email protected]>2015-12-15 02:03:40 +0100
commit1b22815af624b93bcfebc8069598349e151bc67f (patch)
treefa4fde30a80b834888d2804629b0ff524a97bf2e /src/glsl/loop_analysis.cpp
parent9e3f2af3c3732bd618308ddeffb017966a4fc93e (diff)
draw: don't pretend have_clipdist is per-vertex
This is just for code cleanup, conceptually the have_clipdist really isn't per-vertex state, so don't put it there (just dependent on the shader). Even though there wasn't really any overhead associated with this, we shouldn't store random shader information in the vertex header. Reviewed-by: Brian Paul <[email protected] Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/loop_analysis.cpp')
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