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author | Francisco Jerez <[email protected]> | 2015-02-09 18:31:03 +0200 |
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committer | Francisco Jerez <[email protected]> | 2015-02-10 15:37:56 +0200 |
commit | fcc2fd53df2d57a335856ebd7e01878d7a0d4de2 (patch) | |
tree | 51fd1178ba956f56f80d072b7144441a5423fd4e /src/glsl/loop_analysis.cpp | |
parent | 818585b9f9ccd55b992e35f4d74120f0e879559f (diff) |
mesa: Bump MAX_IMAGE_UNIFORMS to 32.
So the i965 driver can expose 32 image uniforms per shader stage.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/loop_analysis.cpp')
0 files changed, 0 insertions, 0 deletions