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authorFrancisco Jerez <[email protected]>2015-02-09 18:31:03 +0200
committerFrancisco Jerez <[email protected]>2015-02-10 15:37:56 +0200
commitfcc2fd53df2d57a335856ebd7e01878d7a0d4de2 (patch)
tree51fd1178ba956f56f80d072b7144441a5423fd4e /src/glsl/loop_analysis.cpp
parent818585b9f9ccd55b992e35f4d74120f0e879559f (diff)
mesa: Bump MAX_IMAGE_UNIFORMS to 32.
So the i965 driver can expose 32 image uniforms per shader stage. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/loop_analysis.cpp')
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