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author | Rob Clark <[email protected]> | 2015-10-21 10:57:15 -0400 |
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committer | Rob Clark <[email protected]> | 2015-11-06 11:15:41 -0500 |
commit | 99597d033a62bdfa31148714f4d2c40f84655a5a (patch) | |
tree | bd5f284a8afb43da81401191a7ff61db19907db4 /src/glsl/loop_analysis.cpp | |
parent | d68226087cf5f2f686d6c8f3377c5a1dec3d8bc4 (diff) |
nir: some small cleanups
The various cf nodes all get allocated w/ shader as their ralloc_parent,
so lets make this more explicit. Plus couple other corrections/
clarifications.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/glsl/loop_analysis.cpp')
0 files changed, 0 insertions, 0 deletions