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authorRob Clark <[email protected]>2014-10-21 10:30:49 -0400
committerRob Clark <[email protected]>2014-10-21 20:08:49 -0400
commit01b757e2b0fb97a146b0ef278b449cecab0d15e8 (patch)
treea2b0089ba5f796a23ecb558f88ab72ba17daaede /src/glsl/list.h
parent1ab6543431b5a4eaf589cdabf2227088dd62ce6f (diff)
freedreno: clear vs scissor
The optimization of avoiding restore (mem2gmem) if there was a clear falls down a bit if you don't have a fullscreen scissor. We need to make the decision logic a bit more clever to keep track of *what* was cleared, so that we can (a) completely skip mem2gmem if entire buffer was cleared, or (b) skip mem2gmem on a per-tile basis for tiles that were completely cleared. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glsl/list.h')
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