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authorChia-I Wu <[email protected]>2013-06-19 09:56:05 +0800
committerChia-I Wu <[email protected]>2013-06-19 16:46:42 +0800
commitcf41fae96b3d796ce80b2d1ad76b5c84a0669314 (patch)
tree372220327ee720cd763cfcd241ccee4bf846abc7 /src/glsl/list.h
parent7f7b05d6b324c15b6573dfe1e90d4d5cf416a59b (diff)
ilo: rework shader cache
The new code makes the shader cache manages all shaders and be able to upload all of them to a caller-provided bo as a whole. Previously, we uploaded only the bound shaders. When a different set of shaders is bound, we had to allocate a new kernel bo to upload if the current one is busy.
Diffstat (limited to 'src/glsl/list.h')
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