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authorPaul Berry <[email protected]>2013-02-17 07:48:21 -0800
committerPaul Berry <[email protected]>2013-04-11 09:25:24 -0700
commit5fff3752c88255ea3f4eb26cddb2c996694b33b1 (patch)
tree7563f6d4fd13a91c3ee86e302f0df18fa67f9e70 /src/glsl/linker.h
parent0c994f181ce1a09cdbb7db27e4ad5565248bf8e1 (diff)
i965/vs: split brw_vs_prog_data into generic and VS-specific parts.
This will allow the generic parts to be re-used for geometry shaders. Reviewed-by: Jordan Justen <[email protected]> v2: Put urb_read_length and urb_entry_size in the generic struct. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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