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authorPaul Berry <[email protected]>2013-07-27 11:08:31 -0700
committerPaul Berry <[email protected]>2013-07-30 10:10:26 -0700
commitb95d237fe6731055dad2ff3eaa59e4d6fc14bfff (patch)
tree4fda4c39f30b71e5d36b6dfde466b412ff115be5 /src/glsl/linker.h
parent659ec1c958b59b77b5334d1121722ea0c80dddf8 (diff)
glsl: Use a consistent technique for tracking link success/failure.
This patch changes link_shaders() so that it sets prog->LinkStatus to true when it starts, and then relies on linker_error() to set it to false if a link failure occurs. Previously, link_shaders() would set prog->LinkStatus to true halfway through its execution; as a result, linker functions that executed during the first half of link_shaders() would have to do their own success/failure tracking; if they didn't, then calling linker_error() would add an error message to the log, but not cause the link to fail. Since it wasn't always obvious from looking at a linker function whether it was called before or after link_shaders() set prog->LinkStatus to true, this carried a high risk of bugs. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/linker.h')
-rw-r--r--src/glsl/linker.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index 9f5deb5c08f..0ce747d6cb9 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -60,13 +60,14 @@ link_uniform_blocks(void *mem_ctx,
unsigned num_shaders,
struct gl_uniform_block **blocks_ret);
-bool
+void
validate_intrastage_interface_blocks(struct gl_shader_program *prog,
const gl_shader **shader_list,
unsigned num_shaders);
-bool
-validate_interstage_interface_blocks(const gl_shader *producer,
+void
+validate_interstage_interface_blocks(struct gl_shader_program *prog,
+ const gl_shader *producer,
const gl_shader *consumer);
/**