diff options
author | Matt Turner <[email protected]> | 2014-08-08 19:46:05 -0700 |
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committer | Matt Turner <[email protected]> | 2014-08-18 18:35:48 -0700 |
commit | 9e2e7c7dc0ff08a2066435dd519502340955bbd2 (patch) | |
tree | 11865fdb82419c8a2a23a47470766cac5d0f846d /src/glsl/linker.h | |
parent | 6df0fd8fe9ccf5c927797897277343f068420a45 (diff) |
glsl: Use UniformBooleanTrue value for uniform initializers.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/glsl/linker.h')
-rw-r--r-- | src/glsl/linker.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/glsl/linker.h b/src/glsl/linker.h index 8851da6c8b4..beb9bb21695 100644 --- a/src/glsl/linker.h +++ b/src/glsl/linker.h @@ -34,10 +34,12 @@ extern void link_invalidate_variable_locations(exec_list *ir); extern void -link_assign_uniform_locations(struct gl_shader_program *prog); +link_assign_uniform_locations(struct gl_shader_program *prog, + unsigned int boolean_true); extern void -link_set_uniform_initializers(struct gl_shader_program *prog); +link_set_uniform_initializers(struct gl_shader_program *prog, + unsigned int boolean_true); extern int link_cross_validate_uniform_block(void *mem_ctx, |