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authorKenneth Graunke <[email protected]>2013-05-20 23:46:16 -0700
committerJordan Justen <[email protected]>2013-05-23 09:37:12 -0700
commit3ddfccb303c571f83de7a0743021eda922c5c8a1 (patch)
tree47ea40b338cf8c2686748aedfcdebe994d5ff9ff /src/glsl/linker.h
parent4a0bcd90cff6701aaf08d9bbcf6144b18c2d8284 (diff)
glsl linker: compare interface blocks during interstage linking
Verify that interface blocks match when linking separate shader stages into a program. Fixes piglit glsl-1.50 tests: * linker/interface-blocks-vs-fs-member-count-mismatch.shader_test * linker/interface-blocks-vs-fs-member-order-mismatch.shader_test Signed-off-by: Kenneth Graunke <[email protected]> Signed-off-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/linker.h')
-rw-r--r--src/glsl/linker.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index 936a1433359..2fe2410c220 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -64,6 +64,10 @@ bool
validate_intrastage_interface_blocks(const gl_shader **shader_list,
unsigned num_shaders);
+bool
+validate_interstage_interface_blocks(const gl_shader *producer,
+ const gl_shader *consumer);
+
/**
* Class for processing all of the leaf fields of a variable that corresponds
* to a program resource.