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author | Francisco Jerez <[email protected]> | 2013-10-20 12:38:07 -0700 |
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committer | Ian Romanick <[email protected]> | 2013-11-07 15:56:57 -0800 |
commit | e63bb298531918c3a17e77a9ad96670e724c9c37 (patch) | |
tree | 9181aa991c227472ebb5d4a225e2c6dd7c811369 /src/glsl/linker.h | |
parent | 30f61c471de5a9637e5d830e2b5b9dc4145f94d2 (diff) |
glsl: Implement parser support for atomic counters.
v2: Mark atomic counters as read-only variables. Move offset overlap
code to the linker. Use the contains_atomic() convenience method.
v3: Use pointer to integer instead of non-const reference. Add
comment so we remember to add a spec quotation from the next GLSL
release once the issue of atomic counter aggregation within
structures is clarified.
v4 (idr): Don't use std::map because it's overkill. Add an assertion
that ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS.
Signed-off-by: Francisco Jerez <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/linker.h')
0 files changed, 0 insertions, 0 deletions