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authorDave Airlie <[email protected]>2010-08-26 14:55:48 +1000
committerJerome Glisse <[email protected]>2010-08-30 15:00:55 -0400
commit69c30f5d6d429be4f7e211867984dab1a33da79c (patch)
treede0c6838b1977f7e273e8a6912c36812c43ec839 /src/glsl/linker.cpp
parent699c82e30ce78c3975b3ce1a6fba148c70a9a78a (diff)
r600g: fixup states generation in winsys.
The current states code had an unhealthy relationship between that had to somehow magically align themselves, editing either place meant renumbering all states after the one you were on, and it was pretty unapproachable code. This replaces the huge types structures with a simple type + sub type struct, which is keyed on an stype enum in radeon.h. Each stype can have a per-shader type subclassing (4 types supported, PS/VS/GS/FS), and also has a number of states per-subtype. So you have 256 constants per 4 shaders per one CONSTANT stype. The interface from the driver is changed to pass in the tuple, (stype, id, shader_type), and we look for this. If radeon_state_shader ever shows up on profile, it could use a hashtable based on stype/shader_type to speed things up. Signed-off-by: Dave Airlie <[email protected]>
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