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authorPaul Berry <[email protected]>2013-11-22 12:37:22 -0800
committerIan Romanick <[email protected]>2013-11-26 21:04:52 -0800
commit444a621e55044f4d44efb98b76cb4ce1bde47da4 (patch)
treeb14ae224a6888276a32b9d359a8bfea691bc46b9 /src/glsl/linker.cpp
parent756b4f9a8c657c4ba93a0a082bd77a9c3390c11e (diff)
glsl: Fix lowering of direct assignment in lower_clip_distance.
In commit 065da16 (glsl: Convert lower_clip_distance_visitor to be an ir_rvalue_visitor), we failed to notice that since lower_clip_distance_visitor overrides visit_leave(ir_assignment *), ir_rvalue_visitor::visit_leave(ir_assignment *) wasn't getting called. As a result, clip distance dereferences appearing directly on the right hand side of an assignment (not in a subexpression) weren't getting properly lowered. This caused an ir_dereference_variable node to be left in the IR that referred to the old gl_ClipDistance variable. However, since the lowering pass replaces gl_ClipDistance with gl_ClipDistanceMESA, this turned into a dangling pointer when the IR got reparented. Prior to the introduction of geometry shaders, this bug was unlikely to arise, because (a) reading from gl_ClipDistance[i] in the fragment shader was rare, and (b) when it happened, it was likely that it would either appear in a subexpression, or be hoisted into a subexpression by tree grafting. However, in a geometry shader, we're likely to see a statement like this, which would trigger the bug: gl_ClipDistance[i] = gl_in[j].gl_ClipDistance[i]; This patch causes lower_clip_distance_visitor::visit_leave(ir_assignment *) to call the base class visitor, so that the right hand side of the assignment is properly lowered. Fixes piglit test: - spec/glsl-1.50/execution/geometry/clip-distance-itemized-copy Cc: Ian Romanick <[email protected]> Cc: "9.2" <[email protected]> Cc: "10.0" <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> (cherry picked from commit 9dfcb05fa649ee7a573eab3d16851ebd4cb96010)
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