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authorEric Anholt <[email protected]>2010-08-04 20:33:57 -0700
committerEric Anholt <[email protected]>2010-08-04 20:52:33 -0700
commit046bef235744e891e4a48076e1a3ff9a61a63092 (patch)
tree1ddd953a9e7ec14e1726d16011985910e372742a /src/glsl/linker.cpp
parenta08f27940ac72538ce0b264917207111d629f097 (diff)
glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
I introduced this for ir_dead_code to distinguish function parameter outvals from varying outputs. Only, since ast_to_hir's current_function is unset when setting up function parameters (they're needed for making the function signature in the first place), all function parameter outvals were marked as shader outputs anyway. This meant that an inlined function's cloned outval was marked as a shader output and couldn't be dead-code eliminated. Instead, since ir_dead_code doesn't even look at function parameters, just use var->mode. The longest Mesa IR coming out of ir_to_mesa for Yo Frankie drops from 725 instructions to 636.
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index b2953c67d11..94db57d6a52 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1124,7 +1124,6 @@ assign_varying_locations(struct gl_shader_program *prog,
* by the following stage.
*/
if (var->location == -1) {
- var->shader_out = false;
var->mode = ir_var_auto;
}
}
@@ -1158,7 +1157,6 @@ assign_varying_locations(struct gl_shader_program *prog,
/* An 'in' variable is only really a shader input if its
* value is written by the previous stage.
*/
- var->shader_in = false;
var->mode = ir_var_auto;
}
}