diff options
author | Ian Romanick <[email protected]> | 2011-11-04 16:08:52 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-11-08 11:10:11 -0800 |
commit | b12b5d9ab5c0153c93ca5ad9cd93cb36e41be4eb (patch) | |
tree | 774cdb05ed2b05230cf54f0e5aadf1a3d836c2e8 /src/glsl/linker.cpp | |
parent | 4464a4b27b66f832acbe52b0a002c04415924c14 (diff) |
linker: Use app-specified fragment data location during linking
Fixes piglit's bindfragdata-link-error.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index d2f68cba72b..0306b7a1b5f 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1139,12 +1139,6 @@ find_available_slots(unsigned used_mask, unsigned needed_count) * \return * If locations are successfully assigned, true is returned. Otherwise an * error is emitted to the shader link log and false is returned. - * - * \bug - * Locations set via \c glBindFragDataLocation are not currently supported. - * Only locations assigned automatically by the linker, explicitly set by a - * layout qualifier, or explicitly set by a built-in variable (e.g., \c - * gl_FragColor) are supported for fragment shaders. */ bool assign_attribute_or_color_locations(gl_shader_program *prog, @@ -1168,7 +1162,8 @@ assign_attribute_or_color_locations(gl_shader_program *prog, * 1. Invalidate the location assignments for all vertex shader inputs. * * 2. Assign locations for inputs that have user-defined (via - * glBindVertexAttribLocation) locations. + * glBindVertexAttribLocation) locations and outputs that have + * user-defined locations (via glBindFragDataLocation). * * 3. Sort the attributes without assigned locations by number of slots * required in decreasing order. Fragmentation caused by attribute @@ -1229,6 +1224,13 @@ assign_attribute_or_color_locations(gl_shader_program *prog, assert(binding >= VERT_ATTRIB_GENERIC0); var->location = binding; } + } else if (target_index == MESA_SHADER_FRAGMENT) { + unsigned binding; + + if (prog->FragDataBindings->get(binding, var->name)) { + assert(binding >= FRAG_RESULT_DATA0); + var->location = binding; + } } /* If the variable is not a built-in and has a location statically |