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authorMarek Olšák <[email protected]>2013-05-02 02:30:44 +0200
committerMarek Olšák <[email protected]>2013-05-11 23:45:01 +0200
commit5e78433eec94fcaa87bdcb2526ec0910a69ed347 (patch)
treeebc6225aacfd5303bcab3422c2b57c8de53fe975 /src/glsl/linker.cpp
parentd27d29f1a67babd93091d34aae4c2784a8d62f31 (diff)
mesa: move max texture image unit constants to gl_program_constants
Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits etc. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 2b30d2b652d..3ef5940f892 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1512,15 +1512,15 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
};
const unsigned max_samplers[MESA_SHADER_TYPES] = {
- ctx->Const.MaxVertexTextureImageUnits,
- ctx->Const.MaxTextureImageUnits,
- ctx->Const.MaxGeometryTextureImageUnits
+ ctx->Const.VertexProgram.MaxTextureImageUnits,
+ ctx->Const.FragmentProgram.MaxTextureImageUnits,
+ ctx->Const.GeometryProgram.MaxTextureImageUnits
};
const unsigned max_uniform_components[MESA_SHADER_TYPES] = {
ctx->Const.VertexProgram.MaxUniformComponents,
ctx->Const.FragmentProgram.MaxUniformComponents,
- 0 /* FINISHME: Geometry shaders. */
+ ctx->Const.GeometryProgram.MaxUniformComponents
};
const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = {