diff options
author | Jordan Justen <[email protected]> | 2013-03-10 03:20:03 -0700 |
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committer | Jordan Justen <[email protected]> | 2013-05-23 09:37:12 -0700 |
commit | 5ebf5473125d1e7ccf3636a0ca07d196550d2383 (patch) | |
tree | dd6c529e24892ae71192c2b228befdff01d2bc83 /src/glsl/linker.cpp | |
parent | b24eeb078f3d24b9b90f32c93708aeabcad0a697 (diff) |
glsl linker: remove interface block instance names
Convert interface blocks with instance names into flat
interface blocks without an instance name.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index dea58387160..c8d430caf57 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1733,6 +1733,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) prog->LinkStatus = true; } + + for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] != NULL) + lower_named_interface_blocks(mem_ctx, prog->_LinkedShaders[i]); + } + /* Implement the GLSL 1.30+ rule for discard vs infinite loops Do * it before optimization because we want most of the checks to get * dropped thanks to constant propagation. |