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authorTimothy Arceri <[email protected]>2015-08-12 17:01:52 +1000
committerTimothy Arceri <[email protected]>2015-08-13 21:57:20 +1000
commitb8f63b3c1002eea9cc6d54191bd41ea43c467e96 (patch)
treec55f818c79abb18fbd6176ced7a130b80452d545 /src/glsl/linker.cpp
parent1bba29ed403e735ba0bf04ed8aa2e571884fcaaf (diff)
glsl: make linker error message more informative
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index d7efea5e05d..a7cd82049bd 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2880,8 +2880,9 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
if (sh) {
if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms)
- linker_error(prog, "Too many %s shader image uniforms\n",
- _mesa_shader_stage_to_string(i));
+ linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n",
+ _mesa_shader_stage_to_string(i), sh->NumImages,
+ ctx->Const.Program[i].MaxImageUniforms);
total_image_units += sh->NumImages;