diff options
author | Ian Romanick <[email protected]> | 2010-07-07 16:28:39 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-07-07 16:28:39 -0700 |
commit | 35c89204e597e6d4d3e8b8c665ce1c51d6dde4d7 (patch) | |
tree | 782354c7b99b3e4a76291db354b5e6f7b5c70ab4 /src/glsl/linker.cpp | |
parent | 0b74bbb3dcf07489e1dbd1976f07093ad7821e51 (diff) |
linker: Use bit-0 instead of VERT_BIT_GENERIC0
Uses of the bits for allocation are offset by 16, and
VERT_BIT_GENERIC0 already has the 16 offset. As a result, it was
preventing the wrong thing from being allocated.
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 5227d42e353..eb10f90a911 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -667,7 +667,7 @@ assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index * be explicitly assigned by via glBindAttribLocation. Mark it as reserved * to prevent it from being automatically allocated below. */ - used_locations |= VERT_BIT_GENERIC0; + used_locations |= (1 << 0); for (unsigned i = 0; i < num_attr; i++) { /* Mask representing the contiguous slots that will be used by this |