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authorPaul Berry <[email protected]>2014-01-08 10:17:01 -0800
committerPaul Berry <[email protected]>2014-01-09 09:31:19 -0800
commitbce8bc0b250c7d64ac7898ba032858963dee6a37 (patch)
tree7f0bc1b886f62d2061b34237e0f184913dbb309e /src/glsl/linker.cpp
parentb539385789a95074cc53c9e16988d2384ec5c7de (diff)
glsl: Index into ctx->Const.Program[] rather than using ad-hoc code.
Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp43
1 files changed, 8 insertions, 35 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 7efc29e6ca4..e820f0f9fc6 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1894,48 +1894,19 @@ store_fragdepth_layout(struct gl_shader_program *prog)
static void
check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
{
- const unsigned max_samplers[] = {
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits,
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits
- };
- STATIC_ASSERT(Elements(max_samplers) == MESA_SHADER_STAGES);
-
- const unsigned max_default_uniform_components[] = {
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents,
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents,
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents
- };
- STATIC_ASSERT(Elements(max_default_uniform_components) ==
- MESA_SHADER_STAGES);
-
- const unsigned max_combined_uniform_components[] = {
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents,
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents,
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents
- };
- STATIC_ASSERT(Elements(max_combined_uniform_components) ==
- MESA_SHADER_STAGES);
-
- const unsigned max_uniform_blocks[] = {
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks,
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks,
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks
- };
- STATIC_ASSERT(Elements(max_uniform_blocks) == MESA_SHADER_STAGES);
-
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
if (sh == NULL)
continue;
- if (sh->num_samplers > max_samplers[i]) {
+ if (sh->num_samplers > ctx->Const.Program[i].MaxTextureImageUnits) {
linker_error(prog, "Too many %s shader texture samplers",
_mesa_shader_stage_to_string(i));
}
- if (sh->num_uniform_components > max_default_uniform_components[i]) {
+ if (sh->num_uniform_components >
+ ctx->Const.Program[i].MaxUniformComponents) {
if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
linker_warning(prog, "Too many %s shader default uniform block "
"components, but the driver will try to optimize "
@@ -1950,7 +1921,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
}
if (sh->num_combined_uniform_components >
- max_combined_uniform_components[i]) {
+ ctx->Const.Program[i].MaxCombinedUniformComponents) {
if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
linker_warning(prog, "Too many %s shader uniform components, "
"but the driver will try to optimize them out; "
@@ -1980,11 +1951,13 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
ctx->Const.MaxCombinedUniformBlocks);
} else {
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- if (blocks[i] > max_uniform_blocks[i]) {
+ const unsigned max_uniform_blocks =
+ ctx->Const.Program[i].MaxUniformBlocks;
+ if (blocks[i] > max_uniform_blocks) {
linker_error(prog, "Too many %s uniform blocks (%d/%d)",
_mesa_shader_stage_to_string(i),
blocks[i],
- max_uniform_blocks[i]);
+ max_uniform_blocks);
break;
}
}