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authorTapani Pälli <[email protected]>2015-06-29 14:39:05 +0300
committerTapani Pälli <[email protected]>2015-07-01 14:40:34 +0300
commit73afa31f07fe4af605088f6590edc4227652c482 (patch)
tree8ca4f163f3fbf6a62d19be1ed18d4db44be339fe /src/glsl/linker.cpp
parentccaf37f4496eb836866c9daacf21f1f5ac8c6d66 (diff)
glsl: expose build_program_resource_list function
This is required so that we can move resource list creation to happen later. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index d9527d4ba2b..e0ce00ce5b9 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2689,7 +2689,7 @@ add_interface_variables(struct gl_shader_program *shProg,
* Builds up a list of program resources that point to existing
* resource data.
*/
-static void
+void
build_program_resource_list(struct gl_context *ctx,
struct gl_shader_program *shProg)
{