diff options
author | Ian Romanick <[email protected]> | 2014-05-14 19:47:28 -0700 |
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committer | Ian Romanick <[email protected]> | 2014-09-30 13:34:42 -0700 |
commit | 5aa8d8194c4975876276a9c57cdd672978a491ad (patch) | |
tree | 700e5fdf988b1b1e0125c0ab2cc19da39e527db0 /src/glsl/linker.cpp | |
parent | 21df0169028d600b17ab73795da2838e92ba9038 (diff) |
glsl: Make ir_variable::num_state_slots and ir_variable::state_slots private
Also move num_state_slots inside ir_variable_data for better packing.
The payoff for this will come in a few more patches.
No change Valgrind massif results for a trimmed apitrace of dota2.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 2fece74d552..dbcc5b4578f 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1832,9 +1832,10 @@ update_array_sizes(struct gl_shader_program *prog) * Determine the number of slots per array element by dividing by * the old (total) size. */ - if (var->num_state_slots > 0) { - var->num_state_slots = (size + 1) - * (var->num_state_slots / var->type->length); + const unsigned num_slots = var->get_num_state_slots(); + if (num_slots > 0) { + var->set_num_state_slots((size + 1) + * (num_slots / var->type->length)); } var->type = glsl_type::get_array_instance(var->type->fields.array, |