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authorIan Romanick <[email protected]>2014-05-14 19:47:28 -0700
committerIan Romanick <[email protected]>2014-09-30 13:34:42 -0700
commit5aa8d8194c4975876276a9c57cdd672978a491ad (patch)
tree700e5fdf988b1b1e0125c0ab2cc19da39e527db0 /src/glsl/linker.cpp
parent21df0169028d600b17ab73795da2838e92ba9038 (diff)
glsl: Make ir_variable::num_state_slots and ir_variable::state_slots private
Also move num_state_slots inside ir_variable_data for better packing. The payoff for this will come in a few more patches. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 2fece74d552..dbcc5b4578f 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1832,9 +1832,10 @@ update_array_sizes(struct gl_shader_program *prog)
* Determine the number of slots per array element by dividing by
* the old (total) size.
*/
- if (var->num_state_slots > 0) {
- var->num_state_slots = (size + 1)
- * (var->num_state_slots / var->type->length);
+ const unsigned num_slots = var->get_num_state_slots();
+ if (num_slots > 0) {
+ var->set_num_state_slots((size + 1)
+ * (num_slots / var->type->length));
}
var->type = glsl_type::get_array_instance(var->type->fields.array,