summaryrefslogtreecommitdiffstats
path: root/src/glsl/linker.cpp
diff options
context:
space:
mode:
authorPaul Berry <[email protected]>2013-12-17 09:46:08 -0800
committerPaul Berry <[email protected]>2013-12-30 11:21:21 -0800
commitd343e3d98c9ef639663efc371b1729dcc7788777 (patch)
treee240a2f2795779aaae95c843a7ae35c75349e2fb /src/glsl/linker.cpp
parent89c35c59a4421db863ba70b28a546b294f7b1ba9 (diff)
glsl: Get rid of hardcoded arrays of shader target names.
We already have a function for converting a shader type index to a string: _mesa_shader_type_to_string(). Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index f6d7a909550..6edf7c18059 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1893,10 +1893,6 @@ store_fragdepth_layout(struct gl_shader_program *prog)
static void
check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
{
- static const char *const shader_names[MESA_SHADER_TYPES] = {
- "vertex", "geometry", "fragment"
- };
-
const unsigned max_samplers[MESA_SHADER_TYPES] = {
ctx->Const.VertexProgram.MaxTextureImageUnits,
ctx->Const.GeometryProgram.MaxTextureImageUnits,
@@ -1929,7 +1925,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
if (sh->num_samplers > max_samplers[i]) {
linker_error(prog, "Too many %s shader texture samplers",
- shader_names[i]);
+ _mesa_shader_type_to_string(i));
}
if (sh->num_uniform_components > max_default_uniform_components[i]) {
@@ -1938,11 +1934,11 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
"components, but the driver will try to optimize "
"them out; this is non-portable out-of-spec "
"behavior\n",
- shader_names[i]);
+ _mesa_shader_type_to_string(i));
} else {
linker_error(prog, "Too many %s shader default uniform block "
"components",
- shader_names[i]);
+ _mesa_shader_type_to_string(i));
}
}
@@ -1952,10 +1948,10 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
linker_warning(prog, "Too many %s shader uniform components, "
"but the driver will try to optimize them out; "
"this is non-portable out-of-spec behavior\n",
- shader_names[i]);
+ _mesa_shader_type_to_string(i));
} else {
linker_error(prog, "Too many %s shader uniform components",
- shader_names[i]);
+ _mesa_shader_type_to_string(i));
}
}
}
@@ -1979,7 +1975,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
if (blocks[i] > max_uniform_blocks[i]) {
linker_error(prog, "Too many %s uniform blocks (%d/%d)",
- shader_names[i],
+ _mesa_shader_type_to_string(i),
blocks[i],
max_uniform_blocks[i]);
break;