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authorEric Anholt <[email protected]>2010-07-27 11:31:12 -0700
committerEric Anholt <[email protected]>2010-07-27 11:49:27 -0700
commitbf6ad0ab3d3940ca642c388444f7ddae91eefffc (patch)
treea6bce09350c91841aa72f4d1e990af7c3ee8ccde /src/glsl/linker.cpp
parent5532c4ca696fea32fb9b2f8de15beabe4a20ae15 (diff)
glsl2: Use ir_dead_code's linked version after linking.
glsl-fs-raytrace-bug27060 goes from 485 Mesa IR instructions to 389 before Mesa IR optimization.
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index ea0274eac33..06f2a8231a9 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1262,9 +1262,7 @@ link_shaders(struct gl_shader_program *prog)
progress = do_if_simplification(ir) || progress;
progress = do_copy_propagation(ir) || progress;
progress = do_dead_code_local(ir) || progress;
-#if 0
- progress = do_dead_code_unlinked(state, ir) || progress;
-#endif
+ progress = do_dead_code_unlinked(ir) || progress;
progress = do_constant_variable_unlinked(ir) || progress;
progress = do_constant_folding(ir) || progress;
progress = do_if_return(ir) || progress;