diff options
author | Matt Turner <[email protected]> | 2014-08-08 19:46:05 -0700 |
---|---|---|
committer | Matt Turner <[email protected]> | 2014-08-18 18:35:48 -0700 |
commit | 9e2e7c7dc0ff08a2066435dd519502340955bbd2 (patch) | |
tree | 11865fdb82419c8a2a23a47470766cac5d0f846d /src/glsl/linker.cpp | |
parent | 6df0fd8fe9ccf5c927797897277343f068420a45 (diff) |
glsl: Use UniformBooleanTrue value for uniform initializers.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 497a77aeab4..d5473adc36e 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2821,7 +2821,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) goto done; update_array_sizes(prog); - link_assign_uniform_locations(prog); + link_assign_uniform_locations(prog, ctx->Const.UniformBooleanTrue); link_assign_atomic_counter_resources(ctx, prog); store_fragdepth_layout(prog); |