diff options
author | Eric Anholt <[email protected]> | 2010-08-05 11:01:09 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-08-05 12:56:03 -0700 |
commit | 7f7eaf0285d011f7cc7e1a63133184a50b24ecaa (patch) | |
tree | aa08d5fccd9622a2b7a89851c5c9d2b86a902afb /src/glsl/linker.cpp | |
parent | c314c8f2310fa0ac51b8953e139f9504e08eb48f (diff) |
ir_structure_splitting: New pass to chop structures into their components.
This doesn't do anything if your structure goes through an uninlined
function call or if whole-structure assignment occurs. As such, the
impact is limited, at least until we do some global copy propagation
to reduce whole-structure assignment.
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index f9e24ca0f11..050116954a1 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1287,6 +1287,7 @@ link_shaders(struct gl_shader_program *prog) progress = do_function_inlining(ir) || progress; progress = do_dead_functions(ir) || progress; + progress = do_structure_splitting(ir) || progress; progress = do_if_simplification(ir) || progress; progress = do_copy_propagation(ir) || progress; progress = do_dead_code_local(ir) || progress; |