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authorKenneth Graunke <[email protected]>2013-08-30 23:11:55 -0700
committerKenneth Graunke <[email protected]>2013-09-09 11:52:21 -0700
commit3e820e3aef382fed73b6b8128596424ed7690951 (patch)
tree4b8887c20fc7678133ff79b671a65a3f8060c1f7 /src/glsl/linker.cpp
parent0823a87a7520c79708d6990f761b871c41ebffdf (diff)
glsl: Pass _mesa_glsl_parse_state into matching_signature and such.
During compilation, we'll use this to determine built-in availability. The plan is to have a single shader containing every built-in in every version of the language, but filter out the ones that aren't actually available to the shader being compiled. At link time, we don't actually need this filtering capability: we've already imported prototypes for every built-in that the shader actually calls, and they're flagged as is_builtin(). The linker doesn't import any additional prototypes, so it won't pull in any unavailable built-ins. When resolving prototypes to function definitions, the linker ensures the values of is_builtin() match, which means that a shader can't trick the linker into importing the body of an unavailable built-in by defining a suspiciously similar prototype. In other words, during linking, we can just pass in NULL. It will work out fine. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 350778a01c6..65afc2e69b4 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -982,7 +982,7 @@ get_main_function_signature(gl_shader *sh)
* We don't have to check for multiple definitions of main (in multiple
* shaders) because that would have already been caught above.
*/
- ir_function_signature *sig = f->matching_signature(&void_parameters);
+ ir_function_signature *sig = f->matching_signature(NULL, &void_parameters);
if ((sig != NULL) && sig->is_defined) {
return sig;
}
@@ -1167,7 +1167,7 @@ link_intrastage_shaders(void *mem_ctx,
continue;
ir_function_signature *other_sig =
- other->exact_matching_signature(& sig->parameters);
+ other->exact_matching_signature(NULL, &sig->parameters);
if ((other_sig != NULL) && other_sig->is_defined
&& !other_sig->is_builtin()) {