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authorJordan Justen <[email protected]>2014-01-25 02:17:21 -0800
committerJordan Justen <[email protected]>2014-02-20 10:33:08 -0800
commit313402048fdad05d3401340129b9e412878d8957 (patch)
tree88cf5b3d86665917902e0547a6a306d05954a54c /src/glsl/linker.cpp
parent02dc74fbd72d82a21506a5984a92e5db08fcfc5c (diff)
glsl/linker: produce gl_shader_program Geom.Invocations
Grab the parsed invocation count, check for consistency during linking, and finally save the result in gl_shader_program Geom.Invocations. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 7d605d7e59b..f6b26618552 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1206,6 +1206,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
unsigned num_shaders)
{
linked_shader->Geom.VerticesOut = 0;
+ linked_shader->Geom.Invocations = 0;
linked_shader->Geom.InputType = PRIM_UNKNOWN;
linked_shader->Geom.OutputType = PRIM_UNKNOWN;
@@ -1259,6 +1260,18 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
}
linked_shader->Geom.VerticesOut = shader->Geom.VerticesOut;
}
+
+ if (shader->Geom.Invocations != 0) {
+ if (linked_shader->Geom.Invocations != 0 &&
+ linked_shader->Geom.Invocations != shader->Geom.Invocations) {
+ linker_error(prog, "geometry shader defined with conflicting "
+ "invocation count (%d and %d)\n",
+ linked_shader->Geom.Invocations,
+ shader->Geom.Invocations);
+ return;
+ }
+ linked_shader->Geom.Invocations = shader->Geom.Invocations;
+ }
}
/* Just do the intrastage -> interstage propagation right now,
@@ -1285,6 +1298,11 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
return;
}
prog->Geom.VerticesOut = linked_shader->Geom.VerticesOut;
+
+ if (linked_shader->Geom.Invocations == 0)
+ linked_shader->Geom.Invocations = 1;
+
+ prog->Geom.Invocations = linked_shader->Geom.Invocations;
}