summaryrefslogtreecommitdiffstats
path: root/src/glsl/linker.cpp
diff options
context:
space:
mode:
authorKenneth Graunke <[email protected]>2011-08-09 10:53:29 -0700
committerKenneth Graunke <[email protected]>2011-08-25 08:07:21 -0700
commitb9eb4d8a59699e233255113acafae220c3d8fe3c (patch)
treec32b4d9959f140dd8624e751d6bcd35bec377f1b /src/glsl/linker.cpp
parentdbec3a5daf6fd012adc4d9690ef1dccc65969e04 (diff)
glsl: Implement the GL_ARB_conservative_depth extension.
It's the same as GL_AMD_conservative_depth. The specs have slight differences in wording, but don't differ in content or behavior. Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index b54ef41080a..ba81c59ff2c 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -395,7 +395,7 @@ cross_validate_globals(struct gl_shader_program *prog,
/* Validate layout qualifiers for gl_FragDepth.
*
- * From the AMD_conservative_depth spec:
+ * From the AMD/ARB_conservative_depth specs:
* "If gl_FragDepth is redeclared in any fragment shader in
* a program, it must be redeclared in all fragment shaders in that
* program that have static assignments to gl_FragDepth. All