diff options
author | Kenneth Graunke <[email protected]> | 2011-08-09 10:53:29 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2011-08-25 08:07:21 -0700 |
commit | b9eb4d8a59699e233255113acafae220c3d8fe3c (patch) | |
tree | c32b4d9959f140dd8624e751d6bcd35bec377f1b /src/glsl/linker.cpp | |
parent | dbec3a5daf6fd012adc4d9690ef1dccc65969e04 (diff) |
glsl: Implement the GL_ARB_conservative_depth extension.
It's the same as GL_AMD_conservative_depth. The specs have slight
differences in wording, but don't differ in content or behavior.
Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index b54ef41080a..ba81c59ff2c 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -395,7 +395,7 @@ cross_validate_globals(struct gl_shader_program *prog, /* Validate layout qualifiers for gl_FragDepth. * - * From the AMD_conservative_depth spec: + * From the AMD/ARB_conservative_depth specs: * "If gl_FragDepth is redeclared in any fragment shader in * a program, it must be redeclared in all fragment shaders in that * program that have static assignments to gl_FragDepth. All |