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author | Ian Romanick <[email protected]> | 2014-07-14 15:48:36 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2014-08-29 23:27:59 -0700 |
commit | c0cd5bedf66887e958e140c047afc5bc26160000 (patch) | |
tree | 3ce0ea5f0270e2944760f0bed70f9a75baeef685 /src/glsl/linker.cpp | |
parent | 941269f89c147a606787a10e41959ede98da5df6 (diff) |
glsl: Eliminate ir_variable::data.atomic.buffer_index
Just use ir_variable::data.binding... because that's the where the
binding is stored for everything else that can use layout(binding=).
Valgrind massif results for a trimmed apitrace of dota2:
n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B)
Before (32-bit): 50 40,564,927,443 69,185,408 63,683,871 5,501,537 0
After (32-bit): 74 40,580,119,657 69,186,544 63,506,327 5,680,217 0
Before (64-bit): 59 36,822,048,449 96,526,888 89,113,000 7,413,888 0
After (64-bit): 89 36,822,971,897 96,526,616 88,735,296 7,791,320 0
A real savings of 173KiB on 32-bit and 368KiB on 64-bit.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
0 files changed, 0 insertions, 0 deletions