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authorSamuel Iglesias Gonsalvez <[email protected]>2015-09-11 12:31:10 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-09-29 10:03:47 +0200
commit7efb2350199f7ea5acbadb76a1a19eda75b45a45 (patch)
treeb08d73779bada30163f2f1f8a77861f1fb856f6d /src/glsl/linker.cpp
parent6668eb5a451c43ac78a784711cf239fdf7ca75ef (diff)
glsl: use correct number of uniform blocks in error message
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 9bacd22b9d4..87c7d4b087b 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2836,7 +2836,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
- prog->NumBufferInterfaceBlocks,
+ total_uniform_blocks,
ctx->Const.MaxCombinedUniformBlocks);
} else {
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {