diff options
author | Eric Anholt <[email protected]> | 2010-08-09 21:22:17 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2010-08-09 21:41:14 -0700 |
commit | 5854d4583c6e8885185e12a0636f77489a62e24c (patch) | |
tree | 38a132c8c1d5a1f09fc4733da1584fe5dbdd47a3 /src/glsl/linker.cpp | |
parent | 8bebbeb7c5b26ec9166a4644a2c051238d18509b (diff) |
glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))
All the current HW backends transform subtract to adding the negation,
so I haven't bothered peepholing it back out in Mesa IR. This allows
some subtract of subtract to get removed in ir_algebraic.
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 52c93227888..c462d31ef3d 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1284,6 +1284,7 @@ link_shaders(struct gl_shader_program *prog) do_mod_to_fract(ir); do_div_to_mul_rcp(ir); do_explog_to_explog2(ir); + do_sub_to_add_neg(ir); do { progress = false; |