diff options
author | Tapani Pälli <[email protected]> | 2015-10-14 11:01:29 +0300 |
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committer | Tapani Pälli <[email protected]> | 2015-10-14 12:39:04 +0300 |
commit | ac257f1070add308004c5c79a8acfdef5a6778da (patch) | |
tree | c96909bb7a58ded70ca27961e004c4767e899e2d /src/glsl/linker.cpp | |
parent | b76159b09617a07b9e3d53d64d31d4835702827f (diff) |
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources
Patch moves existing calculation code from shader_query.cpp to happen
during program resource list creation.
No Piglit or CTS regressions were observed during testing.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 972bd40fa9f..d787b88cd39 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -3389,6 +3389,242 @@ add_packed_varyings(struct gl_shader_program *shProg, int stage) return true; } +static char* +get_top_level_name(const char *name) +{ + const char *first_dot = strchr(name, '.'); + const char *first_square_bracket = strchr(name, '['); + int name_size = 0; + /* From ARB_program_interface_query spec: + * + * "For the property TOP_LEVEL_ARRAY_SIZE, a single integer identifying the + * number of active array elements of the top-level shader storage block + * member containing to the active variable is written to <params>. If the + * top-level block member is not declared as an array, the value one is + * written to <params>. If the top-level block member is an array with no + * declared size, the value zero is written to <params>. + */ + + /* The buffer variable is on top level.*/ + if (!first_square_bracket && !first_dot) + name_size = strlen(name); + else if ((!first_square_bracket || + (first_dot && first_dot < first_square_bracket))) + name_size = first_dot - name; + else + name_size = first_square_bracket - name; + + return strndup(name, name_size); +} + +static char* +get_var_name(const char *name) +{ + const char *first_dot = strchr(name, '.'); + + if (!first_dot) + return strdup(name); + + return strndup(first_dot+1, strlen(first_dot) - 1); +} + +static bool +is_top_level_shader_storage_block_member(const char* name, + const char* interface_name, + const char* field_name) +{ + bool result = false; + + /* If the given variable is already a top-level shader storage + * block member, then return array_size = 1. + * We could have two possibilities: if we have an instanced + * shader storage block or not instanced. + * + * For the first, we check create a name as it was in top level and + * compare it with the real name. If they are the same, then + * the variable is already at top-level. + * + * Full instanced name is: interface name + '.' + var name + + * NULL character + */ + int name_length = strlen(interface_name) + 1 + strlen(field_name) + 1; + char *full_instanced_name = (char *) calloc(name_length, sizeof(char)); + if (!full_instanced_name) { + fprintf(stderr, "%s: Cannot allocate space for name\n", __func__); + return false; + } + + snprintf(full_instanced_name, name_length, "%s.%s", + interface_name, field_name); + + /* Check if its top-level shader storage block member of an + * instanced interface block, or of a unnamed interface block. + */ + if (strcmp(name, full_instanced_name) == 0 || + strcmp(name, field_name) == 0) + result = true; + + free(full_instanced_name); + return result; +} + +static void +calculate_array_size(struct gl_shader_program *shProg, + struct gl_uniform_storage *uni) +{ + int block_index = uni->block_index; + int array_size = -1; + char *var_name = get_top_level_name(uni->name); + char *interface_name = + get_top_level_name(shProg->BufferInterfaceBlocks[block_index].Name); + + if (strcmp(var_name, interface_name) == 0) { + /* Deal with instanced array of SSBOs */ + char *temp_name = get_var_name(uni->name); + free(var_name); + var_name = get_top_level_name(temp_name); + free(temp_name); + } + + for (unsigned i = 0; i < shProg->NumShaders; i++) { + if (shProg->Shaders[i] == NULL) + continue; + + const gl_shader *stage = shProg->Shaders[i]; + foreach_in_list(ir_instruction, node, stage->ir) { + ir_variable *var = node->as_variable(); + if (!var || !var->get_interface_type() || + var->data.mode != ir_var_shader_storage) + continue; + + const glsl_type *interface = var->get_interface_type(); + + if (strcmp(interface_name, interface->name) != 0) + continue; + + for (unsigned i = 0; i < interface->length; i++) { + const glsl_struct_field *field = &interface->fields.structure[i]; + if (strcmp(field->name, var_name) != 0) + continue; + /* From GL_ARB_program_interface_query spec: + * + * "For the property TOP_LEVEL_ARRAY_SIZE, a single integer + * identifying the number of active array elements of the top-level + * shader storage block member containing to the active variable is + * written to <params>. If the top-level block member is not + * declared as an array, the value one is written to <params>. If + * the top-level block member is an array with no declared size, + * the value zero is written to <params>. + */ + if (is_top_level_shader_storage_block_member(uni->name, + interface_name, + var_name)) + array_size = 1; + else if (field->type->is_unsized_array()) + array_size = 0; + else if (field->type->is_array()) + array_size = field->type->length; + else + array_size = 1; + + goto found_top_level_array_size; + } + } + } +found_top_level_array_size: + free(interface_name); + free(var_name); + uni->top_level_array_size = array_size; +} + +static void +calculate_array_stride(struct gl_shader_program *shProg, + struct gl_uniform_storage *uni) +{ + int block_index = uni->block_index; + int array_stride = -1; + char *var_name = get_top_level_name(uni->name); + char *interface_name = + get_top_level_name(shProg->BufferInterfaceBlocks[block_index].Name); + + if (strcmp(var_name, interface_name) == 0) { + /* Deal with instanced array of SSBOs */ + char *temp_name = get_var_name(uni->name); + free(var_name); + var_name = get_top_level_name(temp_name); + free(temp_name); + } + + for (unsigned i = 0; i < shProg->NumShaders; i++) { + if (shProg->Shaders[i] == NULL) + continue; + + const gl_shader *stage = shProg->Shaders[i]; + foreach_in_list(ir_instruction, node, stage->ir) { + ir_variable *var = node->as_variable(); + if (!var || !var->get_interface_type() || + var->data.mode != ir_var_shader_storage) + continue; + + const glsl_type *interface = var->get_interface_type(); + + if (strcmp(interface_name, interface->name) != 0) { + continue; + } + + for (unsigned i = 0; i < interface->length; i++) { + const glsl_struct_field *field = &interface->fields.structure[i]; + if (strcmp(field->name, var_name) != 0) + continue; + /* From GL_ARB_program_interface_query: + * + * "For the property TOP_LEVEL_ARRAY_STRIDE, a single integer + * identifying the stride between array elements of the top-level + * shader storage block member containing the active variable is + * written to <params>. For top-level block members declared as + * arrays, the value written is the difference, in basic machine + * units, between the offsets of the active variable for + * consecutive elements in the top-level array. For top-level + * block members not declared as an array, zero is written to + * <params>." + */ + if (field->type->is_array()) { + const enum glsl_matrix_layout matrix_layout = + glsl_matrix_layout(field->matrix_layout); + bool row_major = matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR; + const glsl_type *array_type = field->type->fields.array; + + if (is_top_level_shader_storage_block_member(uni->name, + interface_name, + var_name)) { + array_stride = 0; + goto found_top_level_array_stride; + } + if (interface->interface_packing != GLSL_INTERFACE_PACKING_STD430) { + if (array_type->is_record() || array_type->is_array()) { + array_stride = array_type->std140_size(row_major); + array_stride = glsl_align(array_stride, 16); + } else { + unsigned element_base_align = 0; + element_base_align = array_type->std140_base_alignment(row_major); + array_stride = MAX2(element_base_align, 16); + } + } else { + array_stride = array_type->std430_array_stride(row_major); + } + } else { + array_stride = 0; + } + goto found_top_level_array_stride; + } + } + } +found_top_level_array_stride: + free(interface_name); + free(var_name); + uni->top_level_array_stride = array_stride; +} + /** * Builds up a list of program resources that point to existing * resource data. @@ -3473,6 +3709,11 @@ build_program_resource_list(struct gl_shader_program *shProg) shProg->UniformStorage[i].name)) continue; + if (is_shader_storage) { + calculate_array_size(shProg, &shProg->UniformStorage[i]); + calculate_array_stride(shProg, &shProg->UniformStorage[i]); + } + if (!add_program_resource(shProg, type, &shProg->UniformStorage[i], stageref)) return; |