diff options
author | Kenneth Graunke <[email protected]> | 2014-04-06 23:25:00 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2014-04-08 00:02:03 -0700 |
commit | 169c645f12337cdc3e02b628f9cde6a9fb72acc2 (patch) | |
tree | 6495da83c2faef2f37016d0a343947b4189dde7d /src/glsl/linker.cpp | |
parent | 40d9337406709d0e5e143c51dc5d57921a91aab9 (diff) |
glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().
The next few patches will introduce an optimization that only works when
integers are not represented as floating point values.
v2: Re-word-wrap a line, as requested by Ian Romanick.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 3bf27896523..7c194a26a36 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2298,7 +2298,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations; - while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll, &ctx->ShaderCompilerOptions[i])) + while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, + max_unroll, &ctx->ShaderCompilerOptions[i], + ctx->Const.NativeIntegers)) ; } |