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authorTapani Pälli <[email protected]>2015-08-03 08:48:32 +0300
committerTapani Pälli <[email protected]>2015-08-05 07:25:53 +0300
commit18c5cdb9433b472d9aad13175295a848bce03185 (patch)
treebbf27728f36605a0edb034bda86819f6e06de011 /src/glsl/linker.cpp
parent7d88413ade2c41054f79b20338253aacf1ac341d (diff)
glsl: add variable mode check to build_stageref
Currently stage reference mask is built using the variable name only. However it can happen that input of one stage has same name as output from another stage. Adding check of variable mode makes sure we do not pick wrong variable. Fixes some subcases from ES31-CTS.program_interface_query.no-locations Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp17
1 files changed, 13 insertions, 4 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index a16dab4ddcd..e2da0af2521 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -3110,7 +3110,8 @@ add_program_resource(struct gl_shader_program *prog, GLenum type,
* Function builds a stage reference bitmask from variable name.
*/
static uint8_t
-build_stageref(struct gl_shader_program *shProg, const char *name)
+build_stageref(struct gl_shader_program *shProg, const char *name,
+ unsigned mode)
{
uint8_t stages = 0;
@@ -3131,6 +3132,13 @@ build_stageref(struct gl_shader_program *shProg, const char *name)
ir_variable *var = node->as_variable();
if (var) {
unsigned baselen = strlen(var->name);
+
+ /* Type needs to match if specified, otherwise we might
+ * pick a variable with same name but different interface.
+ */
+ if (mode != 0 && var->data.mode != mode)
+ continue;
+
if (strncmp(var->name, name, baselen) == 0) {
/* Check for exact name matches but also check for arrays and
* structs.
@@ -3188,7 +3196,8 @@ add_interface_variables(struct gl_shader_program *shProg,
};
if (!add_program_resource(shProg, programInterface, var,
- build_stageref(shProg, var->name) | mask))
+ build_stageref(shProg, var->name,
+ var->data.mode) | mask))
return false;
}
return true;
@@ -3241,7 +3250,7 @@ build_program_resource_list(struct gl_context *ctx,
for (int i = 0; i < shProg->LinkedTransformFeedback.NumVarying; i++) {
uint8_t stageref =
build_stageref(shProg,
- shProg->LinkedTransformFeedback.Varyings[i].Name);
+ shProg->LinkedTransformFeedback.Varyings[i].Name, 0);
if (!add_program_resource(shProg, GL_TRANSFORM_FEEDBACK_VARYING,
&shProg->LinkedTransformFeedback.Varyings[i],
stageref))
@@ -3256,7 +3265,7 @@ build_program_resource_list(struct gl_context *ctx,
continue;
uint8_t stageref =
- build_stageref(shProg, shProg->UniformStorage[i].name);
+ build_stageref(shProg, shProg->UniformStorage[i].name, 0);
/* Add stagereferences for uniforms in a uniform block. */
int block_index = shProg->UniformStorage[i].block_index;