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authorMarek Olšák <[email protected]>2014-08-03 04:31:56 +0200
committerMarek Olšák <[email protected]>2014-08-11 21:53:57 +0200
commit002211f9eea258acc253528024ee104aa1fcd90d (patch)
treede9c794cf0313358ae483a5701e167404d22b550 /src/glsl/linker.cpp
parent5c69173907e72a0978af5028db336f051ce733b0 (diff)
mesa: move ShaderCompilerOptions into gl_constants
Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 0096fb023dc..497a77aeab4 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2660,12 +2660,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (!prog->LinkStatus)
goto done;
- if (ctx->ShaderCompilerOptions[i].LowerClipDistance) {
+ if (ctx->Const.ShaderCompilerOptions[i].LowerClipDistance) {
lower_clip_distance(prog->_LinkedShaders[i]);
}
while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false,
- &ctx->ShaderCompilerOptions[i],
+ &ctx->Const.ShaderCompilerOptions[i],
ctx->Const.NativeIntegers))
;
}